The team event is why the Geeks came to AdeptiCon. A moment of madness at the OFCC last August had Eric, Trent and myself planning our armies - we soon has Rob involved. With Trent's work commitments he sadly had to drop out, but we were very fortunate to find a replacement player. Mitch Tucker (Elthniar) stepped up with an excellent Eldar list to help us out.
Looking around the room I was not sure what to make of the event. Obliviously some people went to a lot of effort on their displays, some had lots of fun with theme, some just stayed with power/WAAC concept from the Gladiator event!
This one made me laugh (you seeing this John?!)
Game 1
Opponent - Rocky Mountain Cavaliers (Damien Garcia and Daniel Lemier) - White Scars
Mission - A Breakfast of Shrapnel; Primary - Control Objective Markers, Secondary - Kill Points.Eric (Daemonhunters) and I opted NOT to use our Command Counters this game.
We set up first - the plan was to protect the Inquisitional Retinue for as long as possible...
Turn 3 saw greater success. For them... The Arbites were finally dealt with...
Result - Primary - Tie, Secondary - Loss. 7 (?) battle points gained.
Well, I know we did "OK", but having lost my record sheet from the Team event I'd don't know exactly how we did!
These guys were lots of fun. they went onto win the Best Imperial Theme Award.
Game 2
Opponent - Opposing Force (Jeremy and Michael) - Nurgle CSM
Mission - The Process of Denial; Primary - Control table Quarters, Secondary - Kill most expensive unit, Tertiary - Kill Points.So these were the guys with the amazing display (sorry no photos!) - 4 Nurgle armies, themes boards... the two guys who Rob and I faced off against had identical lists.
We got to set up first...
In the bottom of 5 I lost a couple of guys, but they passed their Ld test!! Holy Crap - I stood up and beat a Daemon Prince!
Result - Primary - Win, Secondary - Tie, Tertiary - Loss.
What a hard fought battle! I think Rob and my armies worked well in concert. Guess who won the game for us? The Arbites!
The Celestians were a huge help on the left flank - a women's touch was all it needed.
Game 3
Opponent - Emperor's Grease Monkeys -Ultramarines
Mission - A Flood of Skulls; Primary - Objective Markers, Secondary - "Marked for Death". Tertiary - Recon.I was paired with Mitch for this game.
The game was very odd - almost seemed to be played at a "staccato" pace. One of our opponents was a veteran player, the other (his brother I believe) was not...
I marked the bikes for death, and my Penitent Engines were duly marked also.
Turn 1 saw some early action. The bikes had turbo-boosted forward to I was able to engage in HtH, and a marine drop pod came in behind our lines.
Nope - no recall and a lack of pictures!!!
I think we ended up with a tie across the board.
Result - Primary - tie, Secondary - tie, Tertiary - tie.
Not a bad game, not the best game. I think we were all flagging at that point - a quick dinner and a "Punch-In!" were definitely in order if we were going to survive the final round!
Game 4
Opponent - Trent and [sorry don't recall!] -Grey Knights and Imperial Guard
Mission - A Twilight of Ash and Ruin; Primary - Victory Points, Secondary - Control Objective Markers, Tertiary - Survival of the Fittest (HQs).OK... so it was getting really late, I'd had a couple, and I was tired... yeah, so no pictures of this one...
Highlights.
- both objectives failed to scatter on placing
- they forgot to use the Callidus Assassin's "Word in Your Ear" (as I had for all my games during the Gladiator event.)
- once the GKs had been dealt with it was slog across the board to deal with the 2 Leman Russ Battle tanks.
- The hellhound was a tough nut to kill - I think it took the combined efforts of 4 units to finally get rid of it.
- one Penitent Engine was tank shocked by a LRBT... I stood up to it, penetrated, and rolled a 6 - BOOM!
- the engine then walked up to the other Leman Russ and pen-sixed that one too. The better (!) part was the explosion took out a number of guardsmen that were holding "our" objective. They failed their moral test from these wounds and fled. With the Engine being so close they continued to run off the table.
- Rob was able to get a unit over there to secure it from any other unit taking it (not that they had much left...).
- I took their objective with my Arbites, and Rob rolled half his force along their table edge and wiped out the dug-in guardsmen.
Hugely fun game! These guys, and the game they played, were what we were hoping for at the team event. It was a pleasure to play such fun opponents.
Overall thoughts:
In all the years I've been playing on the GT circuit this day has to be one of the highlights. The events was so well run, the idea well executed, and the general tone (10 Land raiders armies aside...) also good; I'm glad we signed up for this one.
Next year we will have a complete team. Having Mitch join us worked out so well, but with [our] Trent dropping we lost the theme of our army, and the drive to compete things like ours display.
I'm going to put this one down to a learning experience - we know now what is "expected" of us, and will step up next time.
Here are the Team results! NWGG came in... I dunno, bottom quarter?
We got burned on the Theme aspect (no display base, costumes, hand outs etc.). Next year...
What cha bringing to Astro. I need to start painting more diligently I got some cool bitz that need to find their way into my army, including my long desired Autocannon Havoc squad...
ReplyDeleteNot going to Astro...
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