Took the ferry over on Friday afternoon, along with fellow A-Club-er Nick Daniels. Les Sohlier took the ferry 1 hour ahead of us.
After checking in at the sketchy (and we would find out how much so later) Howard Johnson we headed over to the venue. GottaCon was held in a local community/rec' centre. We were using the indoor basketball/tennis courts as our space, so it was well lit and well ventilated!
First impression of the set up was good - lots of table space (side bars!) and good terrain. It turned out that ~80% of the terrain belonged to the tournament organizer - quite impressed by that.
We took a look over the scenarios and the scoring sheet; we were not so impressed by that - they were using the much hated Massacre system.. So after a bite to eat, and some lively debates about rules we normally let slide in the club (such as how to do multiple combats correctly!) it was time to sleep... or try to. It so happens that our hotel hosted a seedy bar, which generated multiple conflicts during the night, and we were also disturbed by sirens down the street - there has been a shooting murder. In Victoria? W.T.F.
Saturday was a wonderful Spring morning (yes, the Winter Olympics start this week...), and boded well for the day's festivities....
I had elected to run my Penitent list (again), yes it has it's weaknesses, but it is pretty and fun, and I really don't care!
- Cannoness, with multi-melta Celestians, in HF-Immolator
- 2 units of Arbites (5) in Rhinos.
- 10 battle Sisters (HF, FL, VSS with SB) in Rhino
- 2 units of 2 Penitent Engines
- 14 Sisters Repentia with Priest
- Inquisitor with PW
- Callidus Assassin
Game 1
Opponent - Ric Jesson - Guard.
Mission - Dawn of War; Primary - Annihilation, Secondary - Capture and ControlRic set up first, strung out on his back edge with a few units held in reserve (I'll post pictures later), I deployed aggressively as I wanted to get into combat as soon as possible.
As you can imagine I took a lot of fire, but the game swung my way on turn 2. My Callidus Assassin popped out - next to his unit of 10 Rough Riders. She "flamed" 6 of them down (they passed their morale some how) but then she chopped the rest down in combat. The next turn she repositioned. On turn 4 she went after the psyker choir (and Primaris), shooting and killing them in a similar manner. Turn 4 she stumbles - charging into an infantry squad, she must have been tired... it took two turns to take them down! On turn 7 (yes, one finally went my way!), she cooked the crews of the 3 sentinels that had been a thorn in my side for most of the game.
For those of you at home keeping score - 120 pts of 2 wounds, T4, S4 chick took out 612 points of Guard.
Sweet!
Result - Primary - win, Secondary - tie.
Minor Victory - 17 battle points gained
If it had not been for the Assassin ripping through the back line it would have gone VERY differently. Ric was a very good sport about the whole thing, and his army was stunningly converted (it was one of my 3 favourites on the weekend).
Game 2
Opponent - James Allen - Ultramarines.
Mission - Spearhead; Primary - Capture and Control, Secondary - Big Game Hunt (kill most expensive unit).Well this game did not start off well. As soon as I saw his list there was a problem. He was 2 points over. This did not seem to concern him, nor did the TO want to do anything about it (did not want to cause a "fuss"). What really got my goat was James was unrepentant about this... not a sign of contrition on his part (nor did he change his list over the rest of his games).
His list was VERY hard hitting - 2 Vindicators, LR with TH/SS termies, Sternguard in drop pod (with Librarian), 2 Tactical squads in Rhinos and Scout squad with Telion.
Well the game was over on turn 1... his Sternguard dropped in and flamed my Repentia (both these were our most expensive units). They dealt 18 wounds to a 17 wound unit. I did manage to run around and take out the two Vindicators, the terminators, and most of the Sternguard - sadly my Assassin (must have been pooched from game 1) failed to kill off the last of the Sternguard.
Result - Primary - loss, Secondary - loss.
Massacre!- 0 battle points gained
Horrible and controversial...
Game 3
Opponent - Scott James - Space Wolves.
Mission - Pitched Battle; Primary - Annihilation, Secondary - Center of the Table.Good job there was no rule about unpainted models! Whilst James' army was beautifully converted, only 1 unit dogs had been "washed"... and I think that those were the only models that had been primed. This saddens me, especially when I've taken so long to paint my own army, often for people who can not appreciate the effort or the results. But I digress...
This game was interesting - a two-in-one type of game. The dogs did a good job forcing my units to commit to them (Rage rules), and bogging me down whilst they chipped away at me. Canis Wolfborne is a beast (!), and it took a lot to get rid of him (the Callidus did it in the end). The 3 units of Grey Hunters then did the mop up. In the end it was close, 11 KPs to 9, but due to the Massacre system that was enough, along with the Secondary, to give Scott the Massacre win.
Result - Primary - loss, Secondary - loss.
Massacre!- 0 battle points gained
If James' army had been painted he would have received a lot more points - it was a fun game, which I thought I had on turn 3, but the GHs were just too much for the little of my army that was left. It is games like this which remind me of why I despise the old GW Massacre system so much, and how systems like they have at OFCC, and at Conquest, are much better.
Game 4
Opponent - Scott James - Space Wolves.
Mission - Spearhead; Primary - Seize Ground (4 objectives), Secondary - Destroy enemy HQ.[more to come - I'm tired!]