Friday, September 19, 2008

5e, GT and Army "nerfing"!

After playing at the Las Vegas GT a couple of weeks ago, I’ve been participating in a number of on-line discussion about how the “new” GT system works, how 5e works in competitive play and which (if any) armies suffer under 5e in competitive play.

Using the results from the Vegas GT (published by GW) I’ve done some VERY basic trends analysis

These results are in no way definitive, but they give some answers to some of the questions. I’m not going to overstate my opinions on the data, I’ll leave that up to the rest of you!

Q: Do soft scores skew the overall result and take away from the “competitive" nature of GTs and the Battle points system?

A: It does not appear to be that way.



Q: Are some armies “hurt” by the advent of Kill Points into the scenario package? How are “other” scorings affecting specific armies?



total points

battle points

sports'

appearance




130

56

49

25

Overall

Space Marines

36

126

54

49

24


Chaos Marines

21

128

54

48

26


Daemons

6

142

67

49

26


Eldar

15

134

59

48

26


Orks

7

140

63

50

28


Tyranids

12

128

53

49

25


Tau

5

125

54

49

23


Necrons

4

128

52

49

28


Witch Hunters

6

136

66

48

22


Daemon hunters

2

133

62

50

21


IG

10

128

55

48

25


Dark Eldar

3

117

43

49

25



n=






As you can see from the averages, most armies are comparable when you have a mix of the 3 scenarios at an event. the obvious exception is Dark Eldar, but we already know they need a major overhaul!

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